The Fae/Fey and the Feywild in D&D have been heavily influenced by Irish and Scottish mythology, with many of the Fey related creatures being lifted directly from these traditions. It gives examples for the provided options and suggests the DM use them as a base for DM/player additions to these hooks. The magic item otherwise functions normally. By interacting with the magic item in a specific way (as described below), the character regains what they lost. The hags used each character’s lost thing to craft a magic item. You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models.Ī character can resolve their personal hook by: If a player doesn’t like their result, let them choose an option they prefer.
It also provides for a method behind this:įor each character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. Lost Things of the characters that were taken when they were a childĪbility to keep secrets, Ability to smile, Artistic creativity, Cherished doll or stuffed animal, Handwriting, Sense of direction, Sense of fashion, or Three inches of height One potential set of story hooks involves: When looking at the treatment of the Fae in 5e an excellent resource (for DMs) is The Wild Beyond the Witchlight, an adventure set in the Feywild.īeyond that there are a number of cultural references upon which you can base such a plot hook. Fae, Faeries, Fey, Spirits taking names is a common myth across the world